User Generated Content, Real Money and the Investment vs Learning in Games Dilemma
Why learnable games can't be investable games and viceversa
Oldie but a goodie, not only as a theme leftover from the boom days of Web3 games but a perpetually relevant one in the slow, tortuous march of User Generated Games like Roblox toward replacing Free To Play games in business model dominance.
There seems to be a consensus forming from the least intelligent (Chris Heatherly & co.) to most intelligent (Raph Koster & co.) people working in or adjacent to game development that tradeable UGC which players will profit off from selling in more or less secondary markets is the future dominant monetization model of games.
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